May Wrap Up


Hello followers!

As you might have already seen, we just released a new version of our early access version today with new story content in the Julie path. But we also released a new version of the public demo as well! This includes some improved art for the ending CG on Julie's path, as well as a bunch of writing improvements. Not only that, but it also includes original music for the first time! There's two tracts we have in the game so far: One for Margaret and anther for the bookstore.

Which brings us to what this devlog is about: in a previous post we asked what people wanted out of following our itch.io. Most of you said you wanted the same sort of fun peaks at the art and development as from our other feeds, but a portion of you said you only wanted updates for when new builds come out. We think one of the main reasons for that is you don't want your inbox cluttered if we're going to update at the same frequency as those feeds. So, what we've decided to do is do a monthly wrap-up so you still get to see that same stuff, but only get notified once a month about it.

So, here's what's been going on on our twitter this month:

If you want to see this stuff in real time you can always follow our Twitter and we'll see you next month!

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